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When a defiler draws energy, he pulls the life force from plants (and
maybe animals) in the area living beings in the area (including
humans and demihumans) feel pain. This pain translates into a
one-segment initiative penalty per level of the spell being
cast. Thus, a defiler drawing the power to cast a 3rd-level spell
imposes a +3 initiative penalty on those in the destruction radius
that stays in effect for one action. So, if a character has an
initiative of 4 and is within the radius of the casting defiler, his
initiative increases to 7 (4+3=7), thus forcing him to act later in
the round, or later in the next round if he has already acted in this
one.
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