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        Defiler Initiative        


When a defiler draws energy, he pulls the life force from plants (and maybe animals) in the area living beings in the area (including humans and demihumans) feel pain. This pain translates into a one-segment initiative penalty per level of the spell being cast. Thus, a defiler drawing the power to cast a 3rd-level spell imposes a +3 initiative penalty on those in the destruction radius that stays in effect for one action. So, if a character has an initiative of 4 and is within the radius of the casting defiler, his initiative increases to 7 (4+3=7), thus forcing him to act later in the round, or later in the next round if he has already acted in this one.



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