The title of Blademaster is aspired to by many, but achieved by few. The process of becoming a Blademaster requires you to learn Sword Forms passed down in training from the Age of Legends. Any who feel they possess the skills and knowledge of a Blademaster will travel the nations to test themselves against accepted Blademasters. The approval of twelve Blademasters is needed to rightfully claim the title of Blademaster. Their symbol is a Heron, which is typically part of the ornament of a Blademaster’s sword. The Broadsword is, by far, the most frequent weapon employed by Blademasters. A few over the years have achieved the rank with a Bastard Sword, but none have ever achieved the rank with a Great Sword. Only those who are Blademasters, or have the approval of at least one Blademaster may wear a Heron marked sword. Of course, there are no rolls of Blademasters, and common people won’t check up to see if you really are. Other Blademasters, and swordsman who think well of themselves, will be very likely to test you though.
Rank I Sword Forms consist of the basic strikes as well as all the stances used by Blademasters.
Cat
Crosses the Courtyard |
A relaxed
stance with your back straight, causes movement like an arrogant saunter |
Makes you
look arrogant, You wanted more? |
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Cat
Dances on Hot Sand |
Rather
than being a true form, refers to using footwork to evade a blow or strike
you believe you are unable to parry |
When you
choose to dodge instead of parry |
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Cutting
the Clouds |
A
downward slice |
Normal
attack/parry in the indicated direction |
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Heron
Wading in the Rushes |
A stance
where you balance on the ball of one foot, holding your sword overhead in a
reverse grip |
Used to
practice balance. Try it in combat |
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Leopard
in the Grass |
A
threatening stance, one of constant vigilance when you expect attack from
multiple sides |
This
stance gives -1 difficulty to Alertness, Awareness checks, and it's more than
you deserve |
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Leopard
in the Tree |
A stance
that puts you on the verge of drawing. |
No
initiative penalty if sword is sheathed. |
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Lion on
the Hill |
A Stance
where you stand firmly upright, back straight, blade horizontally resting on
or just above the right shoulder.
Best used for heading into or coming out of horizontal strikes |
If in the
stance at the beginning of combat (not a round) you get to add 1 to you
initiative results if you intend to make an appropriate attack. Be thankful I'm letting it be useful at
all |
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Low Wind
Rising |
An upward
slice |
Normal
attack/parry in the indicated direction |
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Parting
the Silk |
A
horizontal or "cross-cut" slice oftentimes used to displace high
vertical slashes |
Can be
done with any sword. -1 difficulty to
parry any vertical attacks |
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The Ox
Lowers His Horns |
A stance
where the sword hilt is held with both hands at or above eye level, point hanging
down. This is grouped as a guard
stance. |
Opening
stance for such forms as Moon on the Water and The Falcon Stoops. Parries can be performed from this stance
at -1 difficulty |
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Rank II Sword Forms are Single Attack Routines that involve elements of timing, movement, and selective targeting. They also include simpler strikes performed from Stances.
Arc of
the Moon |
A
downward vertical circular strike with the lowest point of the arc aimed at
the thigh |
Can be
done with any sword, +2 difficulty to parry and +2 difficulty to damage, due
to the fact that it is not targeted at a vital part of the body, and as such
is not often an expected attack. |
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Boar
Rushes Down the Mountain |
A
powerful diagonal cut, starting behind the right shoulder and smoothing out
to a horizontal slash |
Can be
done with any sword. Causes an
additional die of damage. -1
difficulty to opponent's parry, +2 difficulty to all your parries for the
round |
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Cutting
the Wind |
Against a
charging opponent to sidestep and twist your wrists so as to thrust from an
unexpected direction |
Can be
done with any sword. Cannot be
performed if your attack is not before or simultaneous with charger's. Dice pool must be split between dodge and
melee if attacks are simultaneous. If
you have the initiative in the round, you may make an unopposed attack,
meaning your attack cannot be parried by your target |
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Hummingbird
Kisses the Honeyrose |
A basic
thrust to the face from a low position, the teaching of this form invokes the
image of the attacker leaving his blade behind when he executes this. |
Can be
done with any sword, +3 difficulty to hit, -2 difficulty to damage. |
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Leaf on
the Breeze |
A
horizontal or "cross-cut" slice beginning high, dipping low, and
ending high |
Can be
done with any sword. Your opponent
cannot bind your weapon when you perform this form |
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Moon on
the Water |
This form
is executed from the stance The Ox Lowers His Horns. The sword is then thrust downward into
your opponent's chest. |
Cannot be
done with the Great Sword. The
opening stance may be resumed immediately following the strike, imparting the
parrying bonuses. This allows you to
make an offensive maneuver from a defensive position. The normal thrust adjustments are used. |
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Stone
Falls From the Mountain |
A step to
the side with your weak foot, pulling the other foot in close and twisting at
the waist while delivering a downward slash from overhead |
Can be
done with any sword. Against a
charging opponent, if you beat them in initiative you may make an unopposed
attack. Your dice pool must be split
between the dodge and melee. The
dodge must be performed one segment prior to the attack, regardless of
whether you are being attacked in that segment. In the segment the attack is performed any forward thrust or
vertical attack except "The Heron Spreads Its Wings" automatically
misses |
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The
Courtier Taps His Fan |
A quick,
high horizontal blow at an opponent's forehead as you disengage |
Can be
done with any sword, +2 difficulty to hit, if opponent's attack is in the
following segment, he makes it at a +1 difficulty. Damage rolls are at –1 difficulty. |
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The
Creeper Embraces the Oak |
A quick
step inward, closing tightly with your opponent, keeping your sword arm bent
back to deliver a thrust. |
Cannot be
done with the Great Sword. Opponent
receives +2 to his attack difficulty in the segment of your attack. Normal thrust modifiers apply. |
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The Dove
Takes Flight |
From a
low stance, knees strongly bent, sword held at hip, to thrust upwards towards
the chest |
Can be
done with any sword. On the segments
preceding the attack, parrying is at +1 difficulty. –1 difficulty to damage. |
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The
Falcon Stoops |
From the
Ox Lowers His Horns, to feint a straight thrust, as with Moon on the Water,
then flipping the false edge up into the opponent's chin |
Can be
done with any sword. Dice pool must
be split between feint and attack.
Even if feint is detected, parrying difficulty is +1 |
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The Heron
Spreads Its Wings |
An upward
circular slash to one of your flanks.
Used against an opponent who is approaching and does not expect attack |
Can be
done with any sword. +1 difficulty to
attack, +2 difficulty to parry, if the element of surprise is yours. |
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The Moon
Rises Over the Lakes |
An upward
vertical circular strike with the highest point of the arc aimed at the
throat |
This
strike is executed at +2 difficulty since it is aimed, the final position may
be held on completion of the form, limiting an opponent's movement options in
combat. Can be done from sheath. |
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The River
Undercuts the Bank |
Dodging
the opponents attacks by dropping down and followed by a wide full arm slash
across the abdomen |
May be
done with any sword. Dice pool must
be split between dodge and attack, though the dodge dice pool may be used
only once that round. |
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Unfolding
of the Fan |
Holding
the sword with outstretched arms and execute a swift circular motion of the
blade in front |
Can be
done with any sword. Difficulties to
parry thrusts are at -1. Can be done
from sheath. |
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Rank III Sword Forms involve Single Attack Routines that involve advanced timing and movement concepts, disarm techniques, and several Parry & Attack combinations
Black
Pebbles on Snow |
A
countering technique where the false edge is used to smack or deflect an
opponent's blade then make an immediate downward cut with the true edge |
Can be
done with any sword. Requires split
dice pool, if the opponent's attack is in the segment immediately preceding
yours then he parries at a +3 difficulty, if one segment spaces the attacks
he parries at a +1. |
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Bundling
Straw |
To evade
an opponent's attacks by making quick steps, circling him, and thrusting out
as you can |
Cannot be
done with Great Sword. Requires split
dice pool between Melee and Dodge.
Attacks are dodged, not parried, if you acquire three or more
successes on your dodge beyond what is needed to dodge the attack, you may
make an attack that can only be parried at a +3 difficulty. This form takes a full round to perform
and you may only attack once. |
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Folding
the Air |
Similar
to "Unfolding of the Fan" except that the arms are kept close to
the body and the off hand is used to grip the blade for more power and
control |
Can be
done with any sword, parrying difficulties for defending against thrusts is
reduced by 2 and against all others by 1.
This is a defensive form, meaning it can only be used for parrying. |
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The
Falling Leaf |
A
downwards cut with the false edge and wrists twisted or crossed so as to
twist the blade from a parry or hold to slice with the true edge |
Cannot be
done with the Great Sword. Initial
strike can be either parry or attack, but it must connect, i.e. a parry must
parry and an attack must be parried.
The parry must then be held (Resisted Strength + Melee rolls) until
your next attack, which is at +2 difficulty to parry |
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The
Grapevine Twines |
A
feinting action by a circling motion along the opposing sword to disengage
from one opening and stab into another |
Cannot be
done with the Great Sword. Dice pool
must be split between a feint and an attack.
Opponent is at a +2 difficulty on his perception check. An attempt to Disarm your opponent is at -1
difficulty |
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The Rose
Unfolds |
An
advanced concept of inviting the opponent to attack, then to move in to slice
an opponent's extended arms at the completion of his attack |
Can be
done with any sword. Attack must be
executed simultaneously with opponent's.
Attack is made at +2 difficulty.
If successful opponent suffers a +1 difficulty to all sword maneuvers
until Healed. This form can only be
executed to its maximum effect twice in any combat, once to each arm. |
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The
Swallow Rides the Air |
An attack
aimed at disrupting an opponent's attack by making one of your own. When an opponent attacks a lower target,
shift your body so the top portion of your body comes closer, and attack high
on your opponent so your attack reaches first |
Can be
done with any sword. When you and
your opponent will attack simultaneously this attack delays your opponents
attack by 1 segment and increases the difficulty of his attack by 1 |
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The
Swallow Takes Flight |
From a
low stance, knees strongly bent, sword held at hip, point up and blade tilted
forward, executed by thrusting upward, either as an attack at the face or an
attack at the opponents weapon |
Can be
done with any sword. On the segments
preceding the attack, parrying is at +1 difficulty. An attempt to disarm your opponent is at -1 difficulty. Damage difficulty is at –1. |
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The Wood
Grouse Dances |
From a
vulnerable posture with the sword point down behind your back, lift your hilt
over your head to catch a blow or deflect a thrust then immediately wind in
and slice |
Cannot be
done with the Great Sword. Dice pool
must be split between attack and parry.
Parry is at +1 difficulty; attack is at +2 difficulty to parry if in
the segment immediately after the parry. |
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Thistledown
Floats on the Whirlwind |
A short
spinning leap into the air using your body to bring the true edge to your
opponent's neck |
Can be
done with any sword. You cannot parry
in the two segments immediately prior to the attack. Attack is at +2 difficulty; difficulty to
parry the attack is +2. Damage
difficulties are at –2. |
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Watered
Silk |
A lift of
the blade held horizontally over the head to stifle and catch a downward blow
between the guard and hands can be followed by a thrust to the face |
Can be
done with any sword. Dice pool must
be split between parry and attack. Can only be executed against a downward blow. If parry is successful and a bind is made,
attack is made unopposed. |
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Rank IV Sword Forms consist of Basic Multiple Attack Routines and advanced Feinting Techniques.
Dandelion
in the Wind |
Refers to
making wild swings in an attempt to confuse your opponent |
Can be
done with any sword, although Bastard or Broadsword is preferred to allow
multiple attacks. Attacks are parried
at a +2 difficulty, the difficulty of your parries are also increased by 2 |
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Kissing the
Adder |
A fast
series of thrusts are begun over the opponent's hilt but not executed until
the opponent is overwhelmed and leaves an opening |
Can only
be done with the Broadsword, you must be 3 segments ahead of your opponent's
attack. Both feints are made with the
full dice pool, Your attack is made at half your dice pool. One feint is made on each of the segments
leading up to your opponent’s attack. |
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Lizard in
the Thornbush |
Two quick
thrusts, each aimed at a different opponent |
Each
thrust is made at a +2 difficulty, Recovery time is at +2. Use your normal dice pool less three for
each attack. Normal thrust
adjustments are used. Cannot be
performed with the Great Sword. |
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Ribbon in
the Air |
Any wide
swing, finishing with the sword behind you, then lifting to thrust over your
head |
Cannot be
done with the Great Sword. Initial
wide swing may be a normal attack/parry, a movement, or a horizontal form
maneuver brought wide. In the first
and third cases dice pool must be split.
In the second, dice pool may be split to feint with the movement. Overhead thrust is made the segment after
the first swing. |
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The Cat
Dances on the Wall |
A low
sweep with the sword meant to take your opponent's legs out from under him,
followed with a low slash |
Cannot be
done with the Great Sword. Executed
with a normal sweep, though the dice pool used is two dice less than your
maximum dice pool. A downward attack
follows made at +2 difficulty and also made with two less dice than your
maximum dice pool. |
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The
Kingfisher Takes a Silverback |
Performed
from a low guard stance, right leg leading, sword held forward and down at 45
degrees, executed with a lifting thrust, then a falling thrust |
Cannot be
done with the Great Sword. +1
recovery between strikes. Your first
attack is made at +1 difficulty to hit, Your second is made at +1 difficulty
to parry. You must split your dice
pool for this form. |
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The Wind
Blows Over the Wall |
An upward
slash with the blade held parallel to the body, followed by a downward slash
with the blade held the same |
Cannot be
done with the Great Sword. -1 to
parrying difficulties against thrusts and appropriate vertical attacks (you
do not get the bonus parrying a downward slash with the downward slash of the
form) You must split your dice pool
for this form. |
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Water
Flows Downhill |
A swift
sequence of vertical blows directed either high or low |
Cannot be
done with the Great Sword. Recovery
modifiers are at +1 |
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Whirlwind
on the Mountain |
Left to
right horizontal strike from the elbow usually to deflect a blade, then a
quick spin and a second more powerful left to right horizontal strike with
the full arm |
You
receive your normal dice pool less three dice for each attack. The second attack will occur 2 segments
later at +2 difficulty to parry.
Parries may not be attempted in the segments between strikes |
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Wind and
Rain |
A quick
full body spin to deliver a horizontal strike, then a lift of the sword arm
up, to thrust downward. |
Cannot be
done with Great Sword, dice pool must be split between horizontal strike and
thrust. Parries may not be attempted
in the segment preceding the horizontal strike. Normal thrust modifiers apply. |
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Rank V Sword Forms consist of Advanced Multiple Attack Routines and rarely used, difficult Forms.
Apple
Blossoms in the Wind |
A strike
from above the waist diagonally down and to the right, a pivot far left,
followed by a strike up and left, a short pivot right followed by a strong
vertical downward blow |
Can only
be done with the Broadsword, Each attack is made at a +1 recovery modifier,
making you go faster. Each attack is
made at +2 difficulty and with a dice pool equal to your maximum dice pool
-2. This form takes a full round to
execute. |
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Lightning
of Three Prongs |
A parry,
then bind with your strong blade to your opponents weak blade, then a step
around your opponent, sliding your blade off the cross along his neck, and
simultaneously tripping your opponent with your back hand, finished with a
downward stab |
Cannot be
done with Great Sword. This form
takes a full round to perform. Parry
is done at 2 less dice than your Melee + Dexterity Pool and at a +3
difficulty. The successful execution
of the form requires you to bind an opponent's sword. If his sword is parried, but not bound,
the form fails there and you lose your next attack. If the sword is bound, the next phase is executed which
requires you to close in (no roll required but spatial considerations apply)
and trip your opponent (Dexterity + Brawl less two dice, difficulty 7). If at least three successes are scored
your opponent is on the ground prone, if less than three successes, the form
fails and no more attacks may be made that round. If opponent is tripped, a final thrust is made at +2 difficulty
with your Dexterity + Melee dice pool, less two dice. |
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Soft Rain
at Sunset |
A
forehand blow where the on-hand knuckles catch an opponent's blow on the flat
then rolls counterclockwise to drag the point across the face or to deliver a
false edge strike |
Parry is
made with one less die than your maximum Dexterity + Brawl dice pool; the
difficulty to parry is 8 and inflicts the opponent's Strength roll in bashing
damage. If successful an unopposed
attack can be made with your Dexterity + Melee less one die at +2 difficulty
for a false edge blow or at +4 for a face slash. In the latter case the opponent has a 25% chance of losing an
eye. If unsuccessful, you've failed
to parry the opponent's attack and will most likely take damage. |
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Striking
the Spark |
Reversing
your grip on your sword, so you hold the blade instead of the hilt, and slamming
the pommel or guard into your opponent's face |
Can be
done with any sword. Increases your
recovery by -1. Attack is made at +2
difficulty, You may not parry in the segments immediately proceeding and
immediately after this attack. Victim
may not act for one segment for every 3 levels of gross damage inflicted,
round down |
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Tower of
Morning |
A thrust
to the groin with knees bent, afterwards using all the force of arms and legs
to slice upward through the height of the opponent |
Can be
done with any sword. Dice pool must
be split between a Dexterity + Melee and a Strength + Melee. Initial attack is at +3 difficulty, causes
normal damage. If attack inflicts at
least 3 levels net damage, Strength + Melee is rolled opponent takes these
successes as additional damage. They
may be soaked |
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